![]() ![]() ![]() ![]() ![]() The path to the Steam folder is now found dynamically, instead of being hardcoded, for -dataPath command checking (Editor and Mod Manager) - Minor improvements to BIG/AST reading/writing (Editor) - Minor improvements to legacy DB reading/writing (Editor) - Minor improvements to NewWaveAsset reading (Editor) - Added 39 new known NewWave known string hashes (Editor) - Improved some default setting values (Editor) - Added setting to Hide Property Grid on Audio View (Editor) - Removed unnecessary third-party dependencies (Editor and Mod Manager) - Removed references to Origin throughout the tool (Editor and Mod Manager) - Added "Copy Path Without Extension" menu item to the "Advanced" section of the legacy file right-click menu (Editor) - Added "Copy Name Without Extension" menu item to the "Advanced" section of the legacy file right-click menu (Editor) - Added "Copy FNV1 Hash Of Name" menu item to the "Advanced" section of the legacy file right-click menu (Editor) - Added "Copy Dimensions" menu item to the "Advanced" section of the legacy file right-click menu for DDS assets (Editor) - Added "Copy DDS Type" menu item to the "Advanced" section of the legacy file right-click menu for DDS assets (Editor) - Added support for FC24, including an SDK, and reading/writing textures, EBX, audio, legacy, and meshes (Editor and Mod Manager) - Added new resource types (Editor) - Disabled Locale.ini for every game except FIFA 21 (Editor and Mod Manager) - Minor performance improvements to the Batch Asset Reverter (Editor) - Added "Don't revert if added" option to the Batch Asset Reverter for legacy assets (Editor) - Extended the ComputeGraph setting to also clear the ComputeDeformer if present (Editor) - Increased height of game selection window (Editor and Mod Manager) - Fixed issue where no textures were loaded in the mesh editor if the variation DB didn't exist (Editor) - Added support for axis angle normals during mesh import (Editor) - Improved support for invalid EBX assets, projects can now be loaded that contain them, and they can be exported/imported as. ![]()
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